Eden RO Rules

This is not a penal code. It is the minimum agreement that makes a small server pleasant to play on. Read it once and never need it again.

In force since 2026-08-2114 articles
1

Before the rules

Eden RO is a small, non-profit server. Whatever comes in through donations goes to keeping it running, not to handing out advantages, and nobody on the staff makes a living from this. All we want is for the server to be a place worth logging into.

The rules below exist for that, not to punish. If one of them strikes you as unfair or badly worded, say so: they are open to discussion. What is not open to discussion is taking advantage of another player.

Playing on Eden RO means accepting them. Not knowing them is no excuse, but we are not going to sanction anyone over an honest first mistake either.

2

What the server enforces on its own

We would rather have the server enforce a rule than have to watch for it. These do not depend on a GM being around:

  • One client per connection. The server detects the second session and closes both.
  • One character online per account. That is how the game works.
  • A 24-hour wait to delete a character. Time enough to change your mind.
  • Forging, alchemy and taekwon fame drop 12% every Monday. The rankings show who is active, not who got there first.

If the server cuts you off over one of these, it is not a punishment and there is no GM behind it: it is the rule working.

3

One client per connection

Enforced automatically

Only one game client per connection is allowed. If a second account logs in from the same connection, the server closes both sessions, not just the one that just arrived.

Both going down is deliberate. If the first one survived, trying the second client would cost nothing and the rule would be optional.

Two computers in the same house are one connection. They share the same public address, so to the server they are the same thing. Whatever your machine shows you as «its» IP is not what the server sees.

If two people live in the same house

Write to us and we will register the exception. It is granted per account, not per address: addresses change on their own, and an IP-based exemption either expires by itself or —worse— gets inherited by a stranger when the provider reassigns it.

Moving items between your own accounts

Between characters on the same account, use the Kafra storage: it is shared among all of them and costs nothing.

Between different accounts, mail is the only way. Since you cannot have both online at once, a direct trade is impossible by definition.

Mail costs 2500 zeny per message with an attachment, plus 2% on any zeny you send. There is a cap of 100 messages a day and a weight limit per message. Whatever you send waits in the mailbox until you log in with the other account, so there is no rush and nothing gets lost.

Advice, not a rule: avoid asking another player to act as a bridge. It is the favour that most often ends in a lost item and an argument we cannot settle, because there is no way to tell forgetfulness from theft.

Shops do not count

An account left selling with @autotrade does not count as a second session: you can leave your shop up and keep playing on another account from the same connection.

The reason is simple. This rule exists so that nobody has two characters acting at once. A vendor does not move, farm, buff or fight, so it grants no advantage. What is not allowed is opening the second client to play.

4

Real money

There is exactly one place where real money touches the game: the server's donation shop. Everything else is forbidden.

Between players: no

Accounts, items and zeny are not bought, sold or traded for real money, nor for goods from other servers or games. Nor are such deals arranged or promoted. The channel makes no difference: in game, on Discord or in private.

That includes reselling what you bought in the shop. Once an item is in your inventory you may trade it for zeny like any other; what you may not do is charge real money for it.

The donation shop

It exists to pay for the server, not to sell power. What it offers is cosmetics: things that change how your character looks, not how it plays.

One question is still open —whether to include some consumables as well— and it has not been decided. When it is, it will be announced here before anything new shows up in the catalogue, along with the reasoning. Catalogue changes are not made quietly.

The staff will never sell you anything outside the shop. If someone offers you items, zeny or levels for money claiming to be staff, they are not staff.

Disputing a payment after receiving what you bought (a chargeback) closes the account permanently. If there was a genuine problem with a purchase, write to us: it gets sorted out by talking.

Accounts

Accounts are not sold, lent or transferred. A «gifted» account that the original owner later reclaims is a problem we cannot solve, and we are not going to try.

5

Your account

Your account is yours, and so is answering for it. If you hand your details to someone and something happens, nothing can be given back: as far as the server is concerned, you did those things.

The staff will never ask for your password. Never, for any reason, not to «verify» anything and not to «return» anything. Anyone who asks for it is trying to rob you, however they present themselves.

Register with a real email address you can access. It is the only thing that lets us help you recover the account.

6

Third-party software and client modification

Nothing that plays for you. Bots, macros, autoclickers, packet editors, auto-teleport or auto-potion scripts — and the weight-on-the-key trick too. If the character acts without someone deciding, it is automation.

These are allowed:

  • Homunculus and mercenary AI.
  • Cosmetic changes that grant no advantage: colours, sprites that do not alter timings, interfaces.

What is not allowed is anything that changes the mechanics: trimming animation delays, highlighting hidden players, seeing through obstacles, or anything that shows you information the game does not give you.

If you are unsure whether something counts, ask first. Asking is never sanctioned.

7

Getting along

Treat others the way you would want to be treated. That is the whole rule; the rest are examples.

  • No insults, harassment or following people around. If someone asks you to leave them alone, leave them alone.
  • No racist, sexist or discriminatory remarks, whether aimed at someone or not.
  • No offensive names: characters, pets, homunculi, parties, guilds, emblems and shop titles all count.
  • Do not pose as staff or use names that suggest it.
  • Do not spam the channels or fill the screen with skills to annoy people.
  • Do not advertise other private servers.

If someone is ruining your evening, try to sort it out between yourselves first. It almost always works.

8

Out on the map

Someone else's monsters

A monster belongs to whoever is fighting it. Use @noks to protect yourself from kill stealing; if someone keeps at it anyway, report them.

Do not pile up monsters without killing them, do not drop them on other players, and do not leave a map full of half-killed mobs.

MVPs

MVPs are free for all. What is not allowed is sabotaging whoever is fighting one: helping the MVP, making it teleport on purpose, or using skills to stop someone else from killing it.

Branches

Branches are broken away from portals and busy areas, and you kill whatever comes out. Using them to annoy people or to block a map is not acceptable. Whatever is abandoned belongs to whoever kills it.

Being there

No farming while away from the keyboard. If a GM asks whether you are there, answer: not answering while your character keeps acting is what makes us assume the worst.

9

Trading between players

  • Do not mislead with the shop title or pass one item off as another.
  • Do not place shops or chat rooms on top of NPCs, portals or save points.
  • Lending between players is at your own risk. If it does not come back, we cannot get it back.

Theft and fraud are sanctioned even when the deal was made on a handshake. What we cannot do is return what was lost: there is almost never a clean way to undo it without hurting someone else.

10

Server bugs

If you find a bug, report it. Exploiting it —for yourself or for someone else— is a serious offence, and so is keeping quiet about it.

Reporting a bug is never sanctioned, not even if you found it by using it without realising. What is sanctioned is continuing to use it once you know.

Reports are rewarded

Every bug reported for the first time earns a reward. The staff sets it according to the severity of what was found and how useful the report was for reproducing it.

If the bug you report was already reported, no reward applies — but your report was not wasted: it means we already know about it and are working on it. We will tell you so, and you will hear when it is fixed.

It is worth reporting even if you suspect we already know. A second report usually brings a detail the first one lacked, and sometimes that detail is what unblocks the fix.

11

PvP, WoE and Battlegrounds

Open PvP is off: fights happen in arenas and through @duel.

The War of Emperium is not open yet. When it is, it will have its own rules and they will be announced before the first one.

In Battlegrounds you do not abandon the match, you do not play to lose and you do not arrange results. The one-client rule applies the same: there is no way to take part with two accounts.

12

Sanctions

They scale with severity and with repetition. An isolated mistake is not treated like a pattern.

Warning
First time, nobody harmed. It gets corrected and the game goes on.
Mute or jail
Spam, pestering in chat, inappropriate names while they are being changed.
1 to 15 days
Sustained harassment, sabotaging MVPs or matches, insults and discrimination.
Permanent
Automation, real money trading, theft or fraud, impersonating staff, knowingly exploiting a bug.

Items obtained through an offence are removed. Items that have already changed hands in good faith, usually not.

Every sanction is explained to the person sanctioned. If you think we got it wrong, say so: we review, and sometimes we reverse it.

13

How to report

Write to a GM with whatever you have. An unedited screenshot with the chat open and the name visible is worth more than a long account. The more recent, the better.

Report privately, not in public channels. Publicly accusing someone who turns out to be innocent does damage that cannot be undone.

Deliberately false reports are sanctioned as the offence they tried to pin on someone.

14

What the staff commits to

Rules run both ways. On our side:

  • We do not hand out items, zeny or levels, to anyone, for any reason.
  • We will never ask for your password.
  • If we sanction you, we tell you what you did and on what evidence.
  • If the server breaks because of something we did, we say so instead of inventing an explanation.
  • Changes to these rules are announced before they take effect, unless they exist to shut down an abuse already under way.

And one more thing: GMs play too. If you see one playing, they are another player and the rules apply to them the same.